Released Nov 19, 2925 · about 48 minutes
This episode walks through the Vehicles rules for Classic FASERIP and talks about how to use them at the table
without slowing the game to a crawl.
Released July 9, 2022 · about 59 minutes
Vince and Golden Buddha talk about Steve Rogers turning 100, favorite Captain America
moments, and different takes on the character you can use in your own games.
Released June 17, 2022 · about 66 minutes
A look at the Four Colors RPG as a FASERIP style clone, plus a return of Villain of the Week
with talk about building sessions around random foes.
Released June 2, 2022 · about 29 minutes
Discussion of Killville as a harsh setting for Marvel Super Heroes, how to run it,
and ways to keep the table engaged with that tone.
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Look at Dire Wraiths, their lore and stats, and how to keep them creepy and dangerous in play.
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Email questions from listeners and Judge focused advice based on those topics and concerns.
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Volume 4 opener that returns from hiatus and talks about what is next for the Classic FASERIP Podcast.
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Building hero bases, using them as adventure hooks, and letting them grow with the campaign.
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Origins of power for heroes and villains and how those origins can drive plots at the table.
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How to use random encounters in FASERIP, pull from tables, and still keep them meaningful to the story.
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Discussion on character weaknesses, why they matter, and a welcome back for DM Matt to the show.
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Total Memory power talk mixed with WandaVision, the Punisher, and how those ideas feed into campaigns.
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Start of Volume 3 with a return show, check in, and talk about plans for upcoming episodes.
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House rules for handling multiple actions, why they were written, and how they affect table play.
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News and updates episode that checks in on the community, projects, and the state of the podcast.
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Talk about new projects, MCU Phase 4, and ways to structure adventures that feel strong and clear.
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Spider Man Far From Home discussed as a model adventure and how you can turn that story into a session.
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Thoughts on campaigns with normal human characters, higher risk play, and how to keep it interesting.
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Focused look at Secret Wars and how to run that style of event or module in your own FASERIP campaigns.
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Return episode that covers community projects, MCU chatter, and what might be coming next for the show.
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Captain Marvel movie talk along with a look at death and dying rules at the table and in the system.
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Basics of using magic in FASERIP style games and how to work it into a Marvel focused campaign.
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Where to find ideas for campaigns, villains, and adventures when you want new material for your game.
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Discussion on speedster characters, rules questions, and keeping high speed action fun and fair.
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Talk about building hero teams, roles at the table, and making sure every player has a place in the group.
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Overview of FASERIP TACTICS and how it connects to classic Marvel Super Heroes style play.
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Breakdown of control powers, how they function, and how to keep them balanced in play.
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Detailed chat on how Popularity and Resources work and how to use those mechanics at the table.
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Episode focused on gadgets, gear, and handling tech based heroes and items in FASERIP games.
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How to build strong super villains, give them motives, and make them stick in your players minds.
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Bullpen style chat with news, updates, and general FASERIP talk from around the community and table.
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Special Bound for Glory episode that focuses on Skull the Slayer and classic style Marvel action.
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Talk about character creation, power choices, and building heroes that fit the tone of your campaign.
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Advice for Judges on rulings at the table, pacing, and keeping the game fair and fun for everyone.
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Discussion on running street level campaigns, smaller scale heroes, and threats that fit those stories.
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Vince breaks down what the TSR Marvel FASERIP game is, why it still works, and what the podcast will cover.
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Short trailer that introduces the Classic FASERIP Podcast and what you can expect from the show.