The Classic FASERIP Podcast Volume 1 Issue 2 – Street level games

Welcome to Issue #2 of the Classic Faserip podcast and in this very episode, Vince, Matt and Nick talk about a style of gaming that not everyone will want to play, but there is always enough interest in trying it at least once… The street level powered games. The guys dive into the ins and outs, giving advice on how they would tackle this issue, what things to remove, what things to keep, listen in and find out!

Links talked about on the show:

 

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11 Comments

  1. It would be neat if you guys mentioned supporting game materials for the podcast topic, for example, The Gang Wars trilogy of modules could be integral for a street level campaign. Also, have you guys ever considered doing a Twitch.tv show? Something like 30 minutes a week or every two weeks to interact with the FASERIP community? Another good example for street level comics besides the 1990’s Age of Hype comics would be the 1970’s street level exploitation comics. Supernatural heroes like Ghost Rider and The Midnight Sons also work well at the street level and have the added benefit of being tied to the occult for more campaign/story options.

  2. Great discussion guys. Some thoughts about campaign format:

    The RED series of films and comics are a good framework for a team in a low level campaign. They could be a mixture of retired heroes, spies and special ops veterans with a shared history (perhaps they live in the same retirement community).

    The more four colour (I’m British) style street level game can work well with 1) a reality show set up, in which the team is competing for funding/ a prize or 2) a Team-Up / Two In One style in which the gaming group shares one or two established heroes who are played on a rota system and each session the rest of the players can play new heroes who ‘guest star’ in the story. These PCs can be kept or discarded/ traded as players wish.

    Already looking forward to next ish.

    Doc.

  3. Hey, guys. Just discovered your podcast and I think it’s great. I love running low level/street level games. You have given me some great new ideas. One thing I would point out that you didn’t mention it the Marvel-phile from Dragon Magazine #197. The article is titled “Heroes of the Street Arise!” It is a great set of rules for creating “normal human” or street level heroes for the Marvel game. I regularly use this character creation option for my players. And while it may be difficult to find a physical copy of Dragon #197, there are plenty of PDF copies available for free download on the web.

    • Thanks for stopping by! Yep, we did forget about that, but we brought it back up at a later time. Don’t forget to catch the new episodes live on youtube.com/c/theevildm

  4. I know I’m commenting on a show that is now 4ish years old. The best example of low level hero is in fact Batman. The villains were mostly crazy people, or smart guys with some thugs. There were some moderate powered villains but for the most part, they were “non-super”. As Batman got stronger so did the villans Clayfase, Mr freeze, poison ivy.
    Spiderman villains could take out 3-4 x-men single handedly.
    But your on the money with Kingpin family tree style game.
    I really appreciate your show, I’m considering dragging my friends into a mid power game. Using a point buy method.

    • All good, comments are always appreciated. Thank you for taking the time. I’ve never actually used the point buy system, because we’ve always had fun rolling and seeing what we got, seeing how we can make it work. If something didn’t work we’d roll again and take the better of the two results. The only point buy system I played in is mayfair’s DC heroes.

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